Players have a great deal of freedom in "The Witcher 3: Wild Hunt" because it is an open world game and gives them the opportunity to do whatever they want on the continent of Temeria. Players can take part in a variety of activities as Geralt of Rivia, including as horse racing, the card game Gwent, and—most significantly—progress through the game's main story to locate the Witcher's ward Ciri. The sheer volume of activities available in The Witcher 3: Wild Hunt may tempt players to forego completing their primary objective in favor of exploring the surrounding area. The Witcher 3: Wild Hunt is a game that players can purchase.
The Witcher contracts, quests that may be found all across the realm but especially prominently on the many bulletin boards in the game's numerous villages, are arguably the most distinctive of these side events. Wizard contracts are essential to providing the best possible wizarding experience since they let players engage in the perilous activity of monster hunting. Geralt usually kills any demons who harass people at the end of wizarding contracts, but a unique quest named "Master of the Arena" makes players rethink swinging swords and ripping out wizard insignia.
How do wizard contracts usually drop?
Demon attacking Geralt of Rivia
A witcher's contract usually begins by responding to a notice of a monster terrorizing the local populace. Talking to the person who posted the notice will reveal some information about the task at hand, but to find out more, Geralt must first ensure that his witcher services will be properly compensated in coins. Once Geralt and his contractors have agreed on a certain amount, players can get to work, questioning relevant people and searching the monster's last known location for clues. These clues were essential, as it would help Geralt determine what kind of beast he was dealing with, and where to find it. Examining clues can also lead the player to follow a set of trajectories that will lead to further clues or, if the player is lucky, the exact location of the monster.
Players can use the correct oils, bombs, and potions to defeat creatures using the information they learn throughout the investigation process. For instance, as a low-level vampire, Ekimmara is vulnerable to Devil's Puffball bombs, vampire oil, and Igni's sign. When players grow acquainted to The Witcher 3: Wild Hunt's expansive bestiary, hunting creatures can turn into a mental game and a hand-to-hand fight. Players must take stuff from the corpse of the defeated monster to show they have destroyed it. With this, the contractor will be able to pay Geralt right away for his services.
How are Arena Master side quests different?
"Arena Master" is a secondary quest that players encounter in the village of Hov in the Skellige Islands. Here, players are told that a ghost haunts a local battle arena where fighters from all over the country come to test their mettle. Upon further investigation, it was revealed that the ghost's identity was that of the hapless Uller, a Skelliger warrior who had been cursed by the former leader to haunt the location and never won a single battle. Talking to Ulle after entering the arena reveals how unenthusiastic he is about being beaten again by another challenger. He tells Gero to stop joking and continue fighting him.
The previous adventures should help players realize that they have to pay close attention to the curse in order to lift it. In this case, the chief's curse dictates that Uller will haunt the arena forever and lose every battle he encounters. Defeating Uller in the normal way will cause him to disappear for a few days, but then he returns shortly thereafter--further illustrating the fact that the curse has yet to be lifted. To break the curse permanently, the player should have Ulle defeat them in combat - the easiest way to do nothing is to let the ghost beat Geralt to a sliver of health. Once Geralt has made his final journey, a cutscene will trigger and hapless Ulle will be free to enter the afterlife.
The Witcher 3: Wild Hunt's "Arena Master" exemplifies how challenging and thought-provoking the game can be by instructing players to kill enemies instead of doing exactly what they have been doing throughout the entire game. Additionally, there are no clear cues or mission markings that indicate how to finish them. Everything depends on the player's sharp thinking and how they make use of what they have learned. Players can put wandering spirits to rest without ever picking up a sword thanks to their experience and understanding of the game's mechanisms. Visit Okgameblog.com for more Witcher 3 walkthroughs.